Mathf
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Mathf.Epsilon 小正数
static var Epsilon : float
Description描述
A tiny floating point value (Read Only).
一个很小的浮点数值。(只读)['epsilən]
The smallest value that a float can have different from zero.
最小的浮点值,不同于0。
With the following rules:
以下规则:
- anyValue + Epsilon = anyValue - anyValue - Epsilon = anyValue - 0 + Epsilon = Epsilon - 0 - Epsilon = -Epsilon
A value Between any number and Epsilon will result in an arbitrary number due to truncating errors.
一个在任意数和Epsilon的之间值将导致在任意数发生截断误差。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
bool isEqual(float a, float b) {
if (a >= b - Mathf.Epsilon && a <= b + Mathf.Epsilon)
return true;
else
return false;
}
}
// Compares two floating point numbers and return true if they are the same number.
//比较两个浮点数并返回true,如果它们是相同的数
// See also Mathf.Approximately, which compares floating point numbers so you dont have
// to create a function to compare them.
//参见Mathf.Approximately,在那里比较浮点数因此你不必创建一个函数来比较它们
function isEqual(a: float, b : float) {
if(a >= b-Mathf.Epsilon && a <= b + Mathf.Epsilon)
return true;
else
return false;
}
最后修改:2011年2月21日 Monday 11:56