Mathf
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Mathf.LerpAngle 插值角度
static function LerpAngle (a : float, b : float, t : float) : float
Description描述
Same as Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
和Lerp的原理一样,当他们环绕360度确保插值正确。
Variables a and b are assumed to be in degrees.
a和b是代表度数。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float minAngle = 0.0F;
public float maxAngle = 90.0F;
void Update() {
float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time);
transform.eulerAngles = new Vector3(0, angle, 0);
}
}
最后修改:2011年2月23日 Wednesday 14:12