PhysicMaterial.PhysicMaterial 构造物理材质
static function PhysicMaterial () : PhysicMaterial
Description描述
Creates a new material.
创建一个新的物理材质。
It is usually easier to just use collider.material and modify the attached material directly.
通常只使用collider.material和直接修改附加的材质更加简单。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
PhysicMaterial material = new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
}
// Creates a new material and attaches it
//创建一个新的材质并附加它
function Start () {
var material = new PhysicMaterial();
material.dynamicFriction = 1;
collider.material = material;
}
static function PhysicMaterial (name : string) : PhysicMaterial
Description描述
Creates a new material named name.
创建一个名为name的新的材质。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
PhysicMaterial material = new PhysicMaterial("New Material");
material.dynamicFriction = 1;
collider.material = material;
}
}
// Creates a new material attaches and attaches it
//创建一个新的材质并附加它
function Start () {
var material = new PhysicMaterial("New Material");
material.dynamicFriction = 1;
collider.material = material;
}
最后修改:2011年3月31日 Thursday 10:27