PhysicMaterial.dynamicFriction 动态摩擦力
var dynamicFriction : float
Description描述
The friction used when already moving. This value has to be between 0 and 1.
移动时候使用的摩擦力。这个值在0到1之间。
A value of 0 feels like ice, 1 feels like rubber.
0值像冰,1值像橡胶。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
collider.dynamicFriction = 1;
}
}
collider.dynamicFriction = 1;
最后修改:2011年3月31日 Thursday 9:46