PhysicMaterial.bounceCombine 弹力组合
var bounceCombine : PhysicMaterialCombine
Description描述
Determines how the bounciness is combined.
决定弹力是怎样组合的。
Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.
传统上弹力属性依赖于两种相互接触的材质的组合。但是,这在游戏中是不切实际的。你可以使用组合模式来调整两个材质的弹力怎样被组合。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
collider.material.bounceCombine = PhysicMaterialCombine.Average;
}
}
collider.material.bounceCombine = PhysicMaterialCombine.Average;
最后修改:2011年3月31日 Thursday 10:20