Resources.FindObjectsOfTypeAll 查找所有类型的物体
static function FindObjectsOfTypeAll (type : Type) : Object[]
Parameters参数
-
typeType of the class to match while searching.
匹配搜索时类的类型
Object[] - An array of objects whose class is type or is derived from type.
返回一个物体类的类型或从type派生的数组。
Description描述
Returns a list of all objects of Type type.
返回Type类型的所有物体的一个列表。
This function can return any type of Unity object that is loaded, including game objects, prefabs, materials, meshes, textures, etc. It will also list internal stuff, therefore please be extra careful the way you handle the returned objects. Contrary to Object.FindObjectsOfType this function will also list disabled objects.
这个函数可以返回加载的Unity物体的任意类型,包含游戏物体、预设、材质、网格、纹理等等。它也会列出内部的东西,因此,请格外小心处理返回的物体的方式。相反Object.FindObjectsOfType这个函数也会列出禁用的对象。
Please note that this function is very slow and is not recommended to be used every frame.
请注意这个函数非常慢,不推荐在每帧中使用。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.Label("All " + Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Length);
GUILayout.Label("Textures " + Resources.FindObjectsOfTypeAll(typeof(Texture)).Length);
GUILayout.Label("AudioClips " + Resources.FindObjectsOfTypeAll(typeof(AudioClip)).Length);
GUILayout.Label("Meshes " + Resources.FindObjectsOfTypeAll(typeof(Mesh)).Length);
GUILayout.Label("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length);
GUILayout.Label("GameObjects " + Resources.FindObjectsOfTypeAll(typeof(GameObject)).Length);
GUILayout.Label("Components " + Resources.FindObjectsOfTypeAll(typeof(Component)).Length);
}
}
// This script displays the number of allocated Unity objects by type.
//这个脚本显示按类型分配的Unity物体的数量
// This is useful for finding leaks. Knowing the type of object
//用于查找泄漏,知道物体的类型
// (mesh, texture, sound clip, game object) that is getting leaked is
// the first step. You could then print the names of all leaked assets of that type.
//(mesh, texture, sound clip, game object) 获得泄漏是第一步,然后,您可以打印所有按类型泄漏资源的名字
function OnGUI () {
GUILayout.Label("All " + Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)).Length);
GUILayout.Label("Textures " + Resources.FindObjectsOfTypeAll(typeof(Texture)).Length);
GUILayout.Label("AudioClips " + Resources.FindObjectsOfTypeAll(typeof(AudioClip)).Length);
GUILayout.Label("Meshes " + Resources.FindObjectsOfTypeAll(typeof(Mesh)).Length);
GUILayout.Label("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length);
GUILayout.Label("GameObjects " + Resources.FindObjectsOfTypeAll(typeof(GameObject)).Length);
GUILayout.Label("Components " + Resources.FindObjectsOfTypeAll(typeof(Component)).Length);
}