Texture 纹理
Inherits from Object
Base class for texture handling. Contains functionality that is common to both Texture2D and RenderTexture classes.
用于处理贴图的基类。包含的功能被 Texture2D 以及 RenderTexture 所共用。
Variables变量
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Width of the texture in pixels (Read Only)
以像素为单位的贴图宽度 (只读) -
Height of the texture in pixels (Read Only)
以像素为单位的贴图的高度(只读) -
Filtering mode of the texture.
贴图的过滤模式 -
Anisotropic filtering level of the texture.
贴图的各向异性等级。(增加等级意味着更好的贴图效果,但是会需要更大的开销,减小则减少开销,代价是较远处或侧面的贴图会变得模糊。) -
Wrap mode (Repeat or Clamp) of the texture.
循环模式 (重复或强制拉伸?) -
Mip map bias of the texture.
Mip贴图偏移
Functions函数
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Retrieve native ('hardware') handle to a texture
检索本地纹理('硬件')
Inherited members继承成员
Inherited Variables继承变量
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The name of the object. //物体的名字
-
Should the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
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Returns the instance id of the object.
返回物体的实例ID -
Returns the name of the game object.
返回游戏物体的名称。
Inherited Class Functions继承类函数
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Does the object exist?
物体是否存在? -
Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体 -
-
Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源 -
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。 -
Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表 -
Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。 -
Compares if two objects refer to the same
比较如果两个物体相同 -
Compares if two objects refer to a different object
比较如果两个物体不同 -
Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。
最后修改:2010年12月17日 Friday 22:40