ScriptableWizard.OnWizardCreate 当向导创建
function OnWizardCreate () : void
Description描述
This is called when the user clicks on the Create button.
当用户在创建按钮上点击是调用。
Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.
在这里执行任何最终创建/修改动作。OnCreateWizard调用之后,向导自动关闭。
参见:ScriptableWizard.DisplayWizard
Scriptable Wizard window for selecting GameObjects of a certain "type".
脚本化向导窗口用于选择有一定的“类型”游戏物体。
// C#
// Editor Script that lets you "Select" all the GameObjects that have a certain Component.
//编辑器脚本让你"Select"所有带有一定组件的游戏物体,
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ScriptableWizardOnWizardCreate : ScriptableWizard {
public string componentName = "Camera";
[MenuItem ("Example/OnWizardCreate example")]
public static void SelectAllOfTypeMenuIem() {
ScriptableWizard.DisplayWizard(
"Select objects of type ...",
typeof(ScriptableWizardOnWizardCreate),
"Select");
}
void OnWizardCreate() {
Object[] objs = FindObjectsOfType(typeof(GameObject));
ArrayList selectionBuilder = new ArrayList();
foreach (GameObject go in objs) {
if(go.GetComponent(componentName))
selectionBuilder.Add(go);
}
Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[];
}
}
最后修改:2011年6月25日 Saturday 14:21