ScriptableWizard.DisplayWizard.<T> 显示向导
static function DisplayWizard.<T> (title : string) : T
Parameters参数
-
TThe class implementing the wizard. It has to derive from ScriptableWizard.
执行向导类,从ScriptableWizard派生 -
titleThe title shown at the top of the wizard window.
在向导窗口顶部显示的标题
ScriptableWizard - The wizard.
返回T - 该向导。
Description描述
Creates a wizard.
创建一个向导。
When the user hits the Create button OnWizardCreate function will be called. DisplayWizard will only show one wizard for every wizard class.
当用户点击创建按钮,OnWizardCreate函数将被调用。DisplayWizard仅为每个向导类显示一个向导。
Simple Wizard Window that copies a GameObject several times.
简单的向导窗口,拷贝一个游戏物体几次。
static function DisplayWizard.<T> (title : string, createButtonName : string) : T
static function DisplayWizard.<T> (title : string, createButtonName : string, otherButtonName : string) : T
// C#
// Simple Wizard that clones an object.
//简单的向导,克隆物体
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ScriptableWizardDisplayWizard : ScriptableWizard {
public GameObject ObjectToCopy = null;
public int numberOfCopies = 2;
[MenuItem ("Example/Show DisplayWizard usage")]
static void CreateWindow() {
// Creates the wizard for display
//创建显示向导
ScriptableWizard.DisplayWizard("Copy an object.",
typeof(ScriptableWizardDisplayWizard),
"Copy!");
}
void OnWizardUpdate() {
helpString = "Clones an object a number of times";
if(!ObjectToCopy) {
errorString = "Please assign an object";
isValid = false;
} else {
errorString = "";
isValid = true;
}
}
void OnWizardCreate () {
for(int i = 0; i < numberOfCopies; i++)
Instantiate(ObjectToCopy, Vector3.zero, Quaternion.identity);
}
}
最后修改:2011年6月25日 Saturday 15:41