Cloth.externalAcceleration 外力
var externalAcceleration : Vector3
Description描述
A constant, external acceleration applied to the cloth.
施加于布料的外力,一个恒量。
Use this to simulate constant forces on the cloth, such as wind waving a flag.
用这个来模拟恒定大小的力,如风可影响旗帜。
参考: Cloth.randomAcceleration , InteractiveCloth.AddForceAtPosition
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
}
}
// Make this cloth fall at half speed (if is affected by gravity).
//使布料下落时,受到一半的重力(如果是受重力影响)。
transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
最后修改:2011年1月18日 Tuesday 21:34