EditorPrefs.GetFloat 获取浮点数
static function SetFloat (key : string, value : float) : void
Description描述
Returns the value corresponding to key in the preference file if it exists.
如果存在,返回相应偏好设定文件的键值。
If it doesn't exist, it will return defaultValue.
如果不存在,将返回默认值。
// Simple scripts that creates an empty window and remembers the position and size
// of the created window.
//创建一个空的窗口并记住位置和大小
class RememberPosition extends EditorWindow {
var width : float = 300;
var height : float = 300;
var x : float = 100;
var y : float = 100;
@MenuItem("Examples/Remember position")
static function Init() {
var window = GetWindow(RememberPosition);
window.Show();
}
function Awake() {
width = EditorPrefs.GetFloat("EditorWindowWidth", 300);
height = EditorPrefs.GetFloat("EditorWindowHeight", 300);
x = EditorPrefs.GetFloat("EditorWindowX", 100);
y = EditorPrefs.GetFloat("EditorWindowY", 100);
position = Rect(x, y, width, height);
}
function OnDestroy() {
EditorPrefs.SetFloat("EditorWindowWidth", width);
EditorPrefs.SetFloat("EditorWindowHeight", height);
EditorPrefs.SetFloat("EditorWindowX", x);
EditorPrefs.SetFloat("EditorWindowY", y);
}
function OnGUI() {
if(GUILayout.Button("Close"))
this.Close();
}
}
最后修改:2011年7月11日 Monday 16:32