EditorPrefs.HasKey 有否键
static function HasKey (key : string) : bool
Description描述
Sets the value of the preference identified by key.
设置由键确定的偏好值。
Quick notes that last between Unity Sessions.
Unity Sessions 最后的快速快速笔记
// Simple Editor Script that lets you create / save quick notes
// Between Unity Sessions.
//让你创建/保持快速笔记,在 UnitySessions
class QuickNotes extends EditorWindow {
var note : String = "Notes:\n->\n->";
@MenuItem("Examples/QuickNotes")
static function Init() {
var window = GetWindow(QuickNotes);
window.Show();
}
function OnGUI() {
note = EditorGUILayout.TextArea(note,
GUILayout.Width(position.width-5),
GUILayout.Height(position.height - 30));
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button("Reset"))
note = "";
if(GUILayout.Button("Clear Story",GUILayout.Width(72))) {
note = "Notes:\n->\n->";
}
EditorGUILayout.EndHorizontal();
}
function OnFocus() {
if(EditorPrefs.HasKey("QuickNotes"))
note = EditorPrefs.GetString("QuickNotes");
}
function OnLostFocus() {
EditorPrefs.SetString("QuickNotes",note);
}
function OnDestroy() {
EditorPrefs.SetString("QuickNotes",note);
}
}
最后修改:2011年7月11日 Monday 17:47