EditorGUILayout
- BeginHorizontal
- BeginScrollView
- BeginToggleGroup
- BeginVertical
- BoundsField
- ColorField
- CurveField
- EndHorizontal
- EndScrollView
- EndToggleGroup
- EndVertical
- EnumPopup
- FloatField
- Foldout
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- PropertyField
- RectField
- SelectableLabel
- Slider
- Space
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUILayout.TextArea 文本区域
static function TextArea (text : string, params options : GUILayoutOption[]) : string
static function TextArea (text : string, style : GUIStyle, params options : GUILayoutOption[]) : string
Parameters参数
-
textThe text to edit. // 编辑的文本
- styleOptional GUIStyle. // 可选样式
-
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
string - The text entered by the user.
返回字符串,用户输入的文本。
Description描述
Make a text area.
制作一个文本区域。
This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
就像GUILayout.TextArea,但正确响应select all,copy,paste等。
Quick script editor.
快速脚本编辑器。
// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.
//在编辑器窗口可视化脚本,这可扩展保存脚本。
class EditorGUILayoutTextArea extends EditorWindow {
var text : String = "Nothing Opened...";
var txtAsset : TextAsset;
var scroll : Vector2;
@MenuItem("Examples/Script Visualizer")
static function Init() {
var window = GetWindow(EditorGUILayoutTextArea);
window.Show();
}
function OnGUI() {
var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);
if (newTxtAsset != txtAsset)
ReadTextAsset(newTxtAsset);
scroll = EditorGUILayout.BeginScrollView(scroll);
text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30));
EditorGUILayout.EndScrollView();
}
function ReadTextAsset(txt : TextAsset) {
text = txt.text;
txtAsset = txt;
}
}
最后修改:2011年7月14日 Thursday 21:22