- BeginHorizontal
- BeginScrollView
- BeginToggleGroup
- BeginVertical
- BoundsField
- ColorField
- CurveField
- EndHorizontal
- EndScrollView
- EndToggleGroup
- EndVertical
- EnumPopup
- FloatField
- Foldout
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- PropertyField
- RectField
- SelectableLabel
- Slider
- Space
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUILayout.Slider 滑动条
static function Slider (value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float
static function Slider (label : string, value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float
static function Slider (label : GUIContent, value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float
Parameters参数
-
labelOptional label in front of the toggle. // 开关按钮前面的可选标签。
-
valueThe value to edit. // 编辑的值
- leftValueThe value at the left end of the slider.
滑动条最左边的值 - rightValueThe value at the right end of the slider.
滑动条最右边的值 -
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
float - The value that has been set by the user.
返回浮点数,由用户设置的值。
Description描述
Make a slider the user can drag to change a value between a min and a max.
制作一个滑动条用户可以拖动来改变值,在最小和最大值之间。
Scale the selected object between a range.
在一个范围缩放选择的物体。
// Editor script that lets you scale the selected GameObject between 1 and 100
//缩放选择的游戏物体,在1-100之间
class EditorGUILayoutSlider extends EditorWindow {
var scale : float = 0.0;
@MenuItem("Examples/Editor GUILayout Slider usage")
static function Init() {
var window = GetWindow(EditorGUILayoutSlider);
window.Show();
}
function OnGUI() {
scale = EditorGUILayout.Slider(scale,1, 100);
}
function OnInspectorUpdate() {
if(Selection.activeTransform)
Selection.activeTransform.localScale = Vector3(scale, scale, scale);
}
}
static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : void
static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, label : string, params options : GUILayoutOption[]) : void
static function Slider (property : SerializedProperty, leftValue : float, rightValue : float, label : GUIContent, params options : GUILayoutOption[]) : void
Parameters参数
-
labelOptional label in front of the toggle. // 开关按钮前面的可选标签。
-
propertyThe value the slider shows. This determines the position of the draggable thumb.
显示滑动条的值,可拖动滑块确定的位置。 - leftValueThe value at the left end of the slider.
滑动条最左边的值 - rightValueThe value at the right end of the slider.
滑动条最右边的值 -
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Description描述
Make a slider the user can drag to change a value between a min and a max.
制作一个滑动条用户可以拖动来改变值,在最小和最大值之间。