EditorGUILayout.IntSlider 整数滑动条

static function IntSlider (value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int
static function IntSlider (label : string, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int
static function IntSlider (label : GUIContent, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int

Parameters参数

Returns

int - The value that has been set by the user.

返回整数,由用户设置的值。

Description描述

Make a slider the user can drag to change an integer value between a min and a max.

制作一个滑动条用户可以拖动来改变一个整数值,在最小和最大值之间。

Create a grid of cloned Objects.
创建一个复杂物体的表格。

// Simple editor script that lets you clone your object in a grid
//使用滑动条表克隆物体
class EditorGUILayoutIntSlider extends EditorWindow {

	var cloneTimesX : int = 1;
	var cloneTimesY : int = 1;
	var cloneTimesZ : int = 1;
	var spacing : int = 2;
	@MenuItem("Examples/Editor GUILayout IntSlider usage")
	static function Init() {
		var window = GetWindow(EditorGUILayoutIntSlider);
		window.Show();
	}
	function OnGUI() {
		cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
		cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
		cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);

		if(GUILayout.Button("Duplicate object"))
			CloneSelected();
	}
	function CloneSelected() {
		if(!Selection.activeGameObject) {
			Debug.LogError("Select a GameObject first");
			return;
		}
		for(var i = 0; i < cloneTimesX; i++)
			for(var j = 0; j < cloneTimesY; j++)
				for(var k = 0; k < cloneTimesZ; k++)
					Instantiate(Selection.activeGameObject,
						Vector3(i,j,k)*spacing,
						Selection.activeGameObject.transform.rotation);

	}
}

static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : void
static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : string, params options : GUILayoutOption[]) : void
static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : GUIContent, params options : GUILayoutOption[]) : void

Parameters参数

Description描述

Make a slider the user can drag to change an integer value between a min and a max.

制作一个滑动条用户可以拖动来改变一个整数值,在最小和最大值之间。

最后修改:2011年7月13日 Wednesday 9:29

本脚本参考基于Unity 3.4.1f5

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