- BeginHorizontal
- BeginScrollView
- BeginToggleGroup
- BeginVertical
- BoundsField
- ColorField
- CurveField
- EndHorizontal
- EndScrollView
- EndToggleGroup
- EndVertical
- EnumPopup
- FloatField
- Foldout
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- PropertyField
- RectField
- SelectableLabel
- Slider
- Space
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUILayout.IntSlider 整数滑动条
static function IntSlider (value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int
static function IntSlider (label : string, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int
static function IntSlider (label : GUIContent, value : int, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : int
Parameters参数
-
labelOptional label in front of the toggle. // 开关按钮前面的可选标签。
-
valueThe value to edit. // 编辑的值
- leftValueThe value at the left end of the slider.
滑动条最左边的值 - rightValueThe value at the right end of the slider.
滑动条最右边的值 -
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
int - The value that has been set by the user.
返回整数,由用户设置的值。
Description描述
Make a slider the user can drag to change an integer value between a min and a max.
制作一个滑动条用户可以拖动来改变一个整数值,在最小和最大值之间。
Create a grid of cloned Objects.
创建一个复杂物体的表格。
// Simple editor script that lets you clone your object in a grid
//使用滑动条表克隆物体
class EditorGUILayoutIntSlider extends EditorWindow {
var cloneTimesX : int = 1;
var cloneTimesY : int = 1;
var cloneTimesZ : int = 1;
var spacing : int = 2;
@MenuItem("Examples/Editor GUILayout IntSlider usage")
static function Init() {
var window = GetWindow(EditorGUILayoutIntSlider);
window.Show();
}
function OnGUI() {
cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
if(GUILayout.Button("Duplicate object"))
CloneSelected();
}
function CloneSelected() {
if(!Selection.activeGameObject) {
Debug.LogError("Select a GameObject first");
return;
}
for(var i = 0; i < cloneTimesX; i++)
for(var j = 0; j < cloneTimesY; j++)
for(var k = 0; k < cloneTimesZ; k++)
Instantiate(Selection.activeGameObject,
Vector3(i,j,k)*spacing,
Selection.activeGameObject.transform.rotation);
}
}
static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, params options : GUILayoutOption[]) : void
static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : string, params options : GUILayoutOption[]) : void
static function IntSlider (property : SerializedProperty, leftValue : int, rightValue : int, label : GUIContent, params options : GUILayoutOption[]) : void
Parameters参数
-
labelOptional label in front of the toggle. // 开关按钮前面的可选标签。
-
propertyThe value the slider shows. This determines the position of the draggable thumb.
显示滑动条的值,可拖动滑块确定的位置。 - leftValueThe value at the left end of the slider.
滑动条最左边的值 - rightValueThe value at the right end of the slider.
滑动条最右边的值 -
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Description描述
Make a slider the user can drag to change an integer value between a min and a max.
制作一个滑动条用户可以拖动来改变一个整数值,在最小和最大值之间。