- BeginHorizontal
- BeginScrollView
- BeginToggleGroup
- BeginVertical
- BoundsField
- ColorField
- CurveField
- EndHorizontal
- EndScrollView
- EndToggleGroup
- EndVertical
- EnumPopup
- FloatField
- Foldout
- InspectorTitlebar
- IntField
- IntPopup
- IntSlider
- LabelField
- LayerField
- MinMaxSlider
- ObjectField
- PasswordField
- Popup
- PrefixLabel
- PropertyField
- RectField
- SelectableLabel
- Slider
- Space
- TagField
- TextArea
- TextField
- Toggle
- Vector2Field
- Vector3Field
- Vector4Field
EditorGUILayout.EnumPopup 枚举弹出选择菜单
static function EnumPopup (selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
Parameters参数
-
labelOptional label in front of the field. // 字段前面的可选标签。
-
selectedThe enum option the field shows.
枚举显示字段选项 - styleOptional GUIStyle. // 可选样式
-
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
System.Enum - The enum option that has been selected by the user.
返回System.Enum,用户选择的枚举选项。
Description描述
Make an enum popup selection field.
制作一个枚举弹出选择字段。
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
采用当前选择的枚举值作为参数并返回用户选择的枚举值。
Create a primitive depending on the option selected.
创建一个基本物体,取决于用户选择的选项
// Creates an instance of a primitive depending on the option selected by the user.
//创建一个基本物体的实例,取决于用户选择的选项
enum OPTIONS {
CUBE = 0,
SPHERE = 1,
PLANE = 2
}
class EditorGUILayoutEnumPopup extends EditorWindow {
var op : OPTIONS;
@MenuItem("Examples/Editor GUILayout Enum Popup usage")
static function Init() {
var window = GetWindow(EditorGUILayoutEnumPopup);
window.Show();
}
function OnGUI() {
op = EditorGUILayout.EnumPopup("Primitive to create:", op);
if(GUILayout.Button("Create"))
InstantiatePrimitive(op);
}
function InstantiatePrimitive(op : OPTIONS) {
switch (op) {
case OPTIONS.CUBE:
var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = Vector3.zero;
break;
case OPTIONS.SPHERE:
var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = Vector3.zero;
break;
case OPTIONS.PLANE:
var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.transform.position = Vector3.zero;
break;
default:
Debug.LogError("Unrecognized Option");
break;
}
}
}