EditorUserBuildSettings
- activeBuildTargetChanged
- activeBuildTarget
- activeScriptCompilationDefines
- allowDebugging
- androidBuildSubtarget
- appendProject
- architectureFlags
- connectProfiler
- development
- explicitNullChecks
- GetBuildLocation
- installInBuildFolder
- selectedBuildTargetGroup
- selectedStandaloneTarget
- SetBuildLocation
- SwitchActiveBuildTarget
- symlinkLibraries
- webPlayerOfflineDeployment
- webPlayerStreamed
- wiiBuildSubtarget
EditorUserBuildSettings 编辑器用户编译设置
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
Class Variables类变量
-
The currently selected build target group.
当前选择的编译目标组。 -
The currently selected target for a standalone build.
当前选择的独立版编译目标。 -
Are null references actively checked? // 活动空引用检查?
-
Wii platform options. // 任天堂Wii平台选项。
-
Android platform options. // Android平台选项。
-
Select the streaming option for a webplayer build.
选择流网络播放器编译选项。 -
Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded).
编译网络播放器连同UnityObject.js文件一起(这样就不必下载了)。 -
The currently active build target.
当前激活编译目标。 -
Triggered in response to SwitchActiveBuilTarget.
触发SwitchActiveBuilTarget响应。 -
DEFINE directives for the compiler.
编译器定义的指令。 -
Enables a development build. // 启用部署编译。
-
Start the player with a connection to the profiler.
与连接分析器一起开始播放。 -
Enable source-level debuggers to connect.
启用源代码级调试。 -
Append (rather than replace) the build of an iOS Xcode project.
追加(而不是替代)iOS Xcode项目的构建。 -
Symlink runtime libraries with an iOS Xcode project.
带有iOS Xcode项目的符号链接运行库。 -
Place the built player in the build folder.
在编译文件夹放置内置播放器。 -
Additional build options. // 额外的编译选项。
Class Functions类函数
-
Select a new build target to be active. // 选择激活一个新的编译目标。
-
Get the current location for the build. // 获取当前编译位置。
-
Set a new location for the build. // 设置新的编译位置。
最后修改:2011年10月5日 Wednesday 10:34