MovieTexture 影片纹理
Inherits from Texture
Movie Textures are textures onto which movies are played back.
MovieTexture是可以在上面播放电影的纹理。
They can be used for cutscene movie sequences, or to render movies into the scene itself.
它们可以用于过场动画影片序列,或者渲染电影到场景中。
Variables变量
-
Returns the AudioClip belonging to the MovieTexture.
返回属于MovieTexture的AudioClip。 -
Set this to true to make the movie loop.
设置为true,将使影片循环播放。 -
Returns whether the movie is playing or not
返回影片是否正播放。 -
If the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
如果影片是从网站上下载的,这个返回是否已经下载了足够的数据以便能够不中断的播放它。 -
持续时间
Functions函数
-
Starts playing the movie.
开始播放影片。 -
Stops playing the movie, and rewinds it to the beginning
停止播放影片,并后退到开始处。 -
Pauses playing the movie.
暂停播放影片。
Inherited members继承成员
Inherited Variables继承变量
-
Width of the texture in pixels (Read Only)
以像素为单位的贴图宽度 (只读) -
Height of the texture in pixels (Read Only)
以像素为单位的贴图的高度(只读) -
Filtering mode of the texture.
贴图的过滤模式 -
Anisotropic filtering level of the texture.
贴图的各向异性等级。(增加等级意味着更好的贴图效果,但是会需要更大的开销,减小则减少开销,代价是较远处或侧面的贴图会变得模糊。) -
Wrap mode (Repeat or Clamp) of the texture.
循环模式 (重复或强制拉伸?) -
Mip map bias of the texture.
Mip贴图偏移
-
The name of the object. //物体的名字
-
Should the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
-
Retrieve native ('hardware') handle to a texture
检索本地纹理('硬件')
-
Returns the instance id of the object.
返回物体的实例ID -
Returns the name of the game object.
返回游戏物体的名称。
Inherited Class Functions继承类函数
-
Does the object exist?
物体是否存在? -
Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体 -
-
Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源 -
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。 -
Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表 -
Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。 -
Compares if two objects refer to the same
比较如果两个物体相同 -
Compares if two objects refer to a different object
比较如果两个物体不同 -
Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。
最后修改:2011年4月16日 Saturday 18:03