PlayerSettings.useMacAppStoreValidation 使用Mac应用商店验证

static var useMacAppStoreValidation : boolean

Description描述

Enable receipt validation for the Mac App Store.

启用Mac应用商店接受验证。

This enables receipt validation for the Mac App Store. If this is enabled, your game will only run when it contains a valid receipt from the Mac App Store. Use this when submitting games to Apple for publishing on the App Store. This prevents people from running the game on any computer then the one it was purchased on.

这个启用将接收Mac应用商店验证。如果启用,当从Mac应用商店接收包含一个有效的验证,游戏才运行。当提交游戏到Apple发布到应用商店,才使用这个。这可以防止在任意计算机运行该游戏的人,购买后才能运行。

Note that this feature does not implement any strong copy protection. In particular, any potential crack against one Unity game would work against any other Unity content. For this reason, it is recommended that you implement your own receipt validation code on top of this using Unity's plugin feature. However, since Apple requires plugin validation to initially happen before showing the screen setup dialog, you should still enable this check, or Apple might reject your submission.

请注意,此功能没有实现任何强大的副本保护。尤其是,任何潜在入侵针对Unity游戏,针对任何其他Unity内容。出于这个原因,建议你使用Unity插件功能来实现接收验证代码。然而,由于苹果要求插件验证初始化,在显示在屏幕设置对话框之前发生,您仍然应该启用这个检查,或苹果可能会拒绝您提交。
最后修改:2011年10月6日 Thursday 13:42

本脚本参考基于Unity 3.4.1f5

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