PlayerSettings
- advancedLicense
- allowedAutorotateToLands...
- allowedAutorotateToLands...
- allowedAutorotateToPortrait...
- allowedAutorotateToPortrait
- aotOptions
- apiCompatibilityLevel
- bundleIdentifier
- bundleVersion
- captureSingleScreen
- companyName
- defaultInterfaceOrientation
- defaultIsFullScreen
- defaultScreenHeight
- defaultScreenWidth
- defaultWebScreenHeight
- defaultWebScreenWidth
- displayResolutionDialog
- GetIconsForTargetGroup
- GetIconSizesForTargetGroup
- HasAspectRatio
- iPhoneBundleIdentifier
- keyaliasPass
- keystorePass
- productName
- resolutionDialogBanner
- runInBackground
- SetAspectRatio
- SetIconsForTargetGroup
- strippingLevel
- useAlphaInDashboard
- useMacAppStoreValidation
- useOSAutorotation
- usePlayerLog
- xboxDeployKinectResources
- xboxGenerateSpa
- xboxImageXexFilePath
- xboxSkinOnGPU
- xboxSpaFilePath
- xboxTitleId
PlayerSettings.GetIconsForTargetGroup 获取目标组图标列表
static function GetIconsForTargetGroup (platform : BuildTargetGroup) : Texture2D[]
Description描述
Returns the list of assigned icons for the specified platform.
返回特定平台指定图标列表。
Most platforms support viewing icons in multiple sizes so Unity lets you specify multiple icon textures for each platform. Each texture in the returned array correspond to the corresponding entry in the list of icon sizes returned by GetIconSizesForTargetGroup.
大多数平台上支持多种尺寸预览图标,因此,Unity可让您为每个平台指定多个图标纹理。返回数组中的每个纹理对应GetIconSizesForTargetGroup返回的图标大小的列表中的相应条目。
最后修改:2011年10月5日 Wednesday 13:27