TerrainData
- alphamapHeight
- alphamapLayers
- alphamapResolution
- alphamapWidth
- baseMapResolution
- detailHeight
- detailPrototypes
- detailResolution
- detailWidth
- GetAlphamaps
- GetDetailLayer
- GetHeights
- GetHeight
- GetInterpolatedHeight
- GetInterpolatedNormal
- GetSteepness
- GetSupportedLayers
- heightmapHeight
- heightmapResolution
- heightmapScale
- heightmapWidth
- RefreshPrototypes
- SetAlphamaps
- SetDetailLayer
- SetDetailResolution
- SetHeights
- size
- splatPrototypes
- treeInstances
- treePrototypes
- wavingGrassAmount
- wavingGrassSpeed
- wavingGrassStrength
- wavingGrassTint
TerrainData.GetInterpolatedNormal 获取插值法线
function GetInterpolatedNormal (x : float, y : float) : Vector3
Description描述
Get an interpolated normal at a given location.
获取在给定位置的插值法线。
/x/ and y coordinates are specified as normalized coordinates between 0 ... 1
x和y坐标是指定规范化的坐标,在0...1之间。
最后修改:2011年3月25日 Friday 15:55