WWW.movie 影片
var movie : MovieTexture
Description描述
Returns a MovieTexture generated from the downloaded data (Read Only).
从下载的数据,返回一个MovieTexture(只读)。
The data must be a movie in Ogg Theora format.
数据必须为一个Ogg Theora格式影片。
Theora是开放而且免费的视频压缩编码技术,由Xiph基金会发布。做为该基金会Ogg项目的一部分,从VP3 HD高清到MPEG-4/DiVX格式都能够被Theora很好的支持。 使用Theora无需任何专利许可费。Firefox和Opera将通过新的HTML5元素提供了对Ogg/Theora视频的原生支持。
通过Directshow filters或FFdshow,可以在Windows平台使用它,VLC和mplayer均支持Theora视频的播放。
Even if the movie is not yet completely downloaded, this returns immediately, allowing you to start playing the partial movie as it downloads.
即使影片仍没有下载完成,也立即返回,允许你开始播放已经下载完成的部分。
var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
function Start () {
// Start download
//开始下载
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
//在我们开始播放之前,确保影片可以准备开始
var movieTexture = www.movie;
while (!movieTexture.isReadyToPlay)
yield;
// Initialize gui texture to be 1:1 resolution centered on screen
//初始化GUI界面纹理到1:1分辨率,在屏幕的中心
guiTexture.texture = movieTexture;
transform.localScale = Vector3(0,0,0);
transform.position = Vector3(0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
// Assign clip to audio source
//指定剪辑到音频源
// Sync playback with audio
//同步播放音频
audio.clip = movieTexture.audioClip;
// Play both movie & sound
//播放音频和声音
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
//确保我们有GUI界面纹理和音频源
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)
最后修改:2011年4月25日 Monday 9:23