WheelCollider.suspensionDistance 悬挂距离
var suspensionDistance : float
Description描述
Maximum extension distance of wheel suspension, measured in local space.
车轮悬挂的最大延长距离,基于自身坐标空间。
Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.
悬挂总是在y轴延长向下。如果变换的缩放被改变,悬挂运动也将被缩放。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
collider.suspensionDistance = 0.1F;
}
}
collider.suspensionDistance = 0.1;
最后修改:2010年12月22日 Wednesday 16:40