Application翻译:^牛^魔王
- absoluteURL
- backgroundLoadingPriority
- CancelQuit
- CanStreamedLevelBeLoaded
- CaptureScreenshot
- dataPath
- ExternalCall
- ExternalEval
- GetStreamProgressForLevel
- internetReachability
- isEditor
- isLoadingLevel
- isPlaying
- isWebPlayer
- levelCount
- loadedLevelName
- loadedLevel
- LoadLevelAdditiveAsync
- LoadLevelAdditive
- LoadLevelAsync
- LoadLevel
- LogCallback
- OpenURL
- persistentDataPath
- platform
- Quit
- RegisterLogCallbackThreaded
- RegisterLogCallback
- runInBackground
- srcValue
- streamedBytes
- systemLanguage
- targetFrameRate
- temporaryCachePath
- unityVersion
- webSecurityEnabled
Application.CancelQuit 取消退出
static function CancelQuit () : void
Description描述
Cancels quitting the application. This is useful for showing a splash screen at the end of a game.
取消退出。这可以用来在退出游戏的时候显示一个退出画面。
This function only works in the player and does nothing in the web player or editor. IMPORTANT: This function has no effect on iPhone. Application can not prevent termination under iPhone OS.
这个函数只工作在播发器中,在web播放器或编辑器中不做任何事。
注意,这个函数在iphone中没有效果,应用程序无法防止在iPhone OS的终止。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float showSplashTimeout = 2.0F;
private bool allowQuitting = false;
void Awake() {
DontDestroyOnLoad();
}
void OnApplicationQuit() {
if (Application.loadedLevelName.ToLower() != "finalsplash")
StartCoroutine("DelayedQuit");
if (!allowQuitting)
Application.CancelQuit();
}
IEnumerator DelayedQuit() {
Application.LoadLevel("finalsplash");
yield return new WaitForSeconds(showSplashTimeout);
allowQuitting = true;
Application.Quit();
}
}
// Delays quitting for 2 seconds and
// 延迟2秒退出。
// loads the finalsplash level during that time.
// 在这段时间内加载退出画面
var showSplashTimeout : float = 2.0;
private var allowQuitting : boolean = false;
function Awake () {
// This game object needs to survive multiple levels
// 需要在多个关卡中使用的游戏物体
DontDestroyOnLoad (this);
}
function OnApplicationQuit () {
// If we haven't already load up the final splash screen level
// 如果我们还没有加载到最后的退出画面
if ( Application.loadedLevelName .ToLower() != "finalsplash")
StartCoroutine("DelayedQuit");
// Don't allow the user to exit until we got permission in
// 如果我们还没有加载到最后的退出画面
if (!allowQuitting)
Application.CancelQuit ();
}
function DelayedQuit () {
Application.LoadLevel ("finalsplash");
// Wait for showSplashTimeout
// 等待showSplashTimecout
yield WaitForSeconds (showSplashTimeout);
// then quit for real
// 然后退出
allowQuitting = true;
Application.Quit ();
}
最后修改:2010年12月15日 Wednesday 13:26