Application翻译:^牛^魔王
- absoluteURL
- backgroundLoadingPriority
- CancelQuit
- CanStreamedLevelBeLoaded
- CaptureScreenshot
- dataPath
- ExternalCall
- ExternalEval
- GetStreamProgressForLevel
- internetReachability
- isEditor
- isLoadingLevel
- isPlaying
- isWebPlayer
- levelCount
- loadedLevelName
- loadedLevel
- LoadLevelAdditiveAsync
- LoadLevelAdditive
- LoadLevelAsync
- LoadLevel
- LogCallback
- OpenURL
- persistentDataPath
- platform
- Quit
- RegisterLogCallbackThreaded
- RegisterLogCallback
- runInBackground
- srcValue
- streamedBytes
- systemLanguage
- targetFrameRate
- temporaryCachePath
- unityVersion
- webSecurityEnabled
Application 应用程序
Access to application run-time data.
访问应用程序的运行时数据。
This class contains static methods for looking up information about and controlling the run-time data.
这个类包含静态方法,来查找相关信息并控制运行时数据。
Class Variables类变量
-
The level index that was last loaded (Read Only).
最后加载的关卡索引(只读) -
The name of the level that was last loaded (Read Only).
最后加载的关卡的名字。 -
Is some level being loaded? (Read Only)
是否有一些关卡正在读取(只读) -
The total number of levels available (Read Only).
可用的关卡总数。(只读) -
How many bytes have we downloaded from the main unity web stream (Read Only).
我们从主Unity网页流中下载了多少字节(只读)。 -
Returns true when in any kind of player (Read Only).
当在任何种类的播放器时,返回真(只读)。 -
Are we running inside the Unity editor? (Read Only)
是在Unity编辑器内运行? -
Are we running inside a web player? (Read Only)
是否在一个网络播放器中运行?(只读) -
Returns the platform the game is running (Read Only).
返回游戏运行的平台(只读)。 -
Should the player be running when the application is in the background?
应用程序在后台时是否应该被运行? -
Contains the path to the game data folder (Read Only).
包含游戏数据文件夹的路径(只读)。 -
Contains the path to a persistent data directory (Read Only).
包含一个持久数据目录的路径(只读)。 -
Contains the path to a temporary data / cache directory (Read Only).
包含一个临时数据/缓存目录的路径(只读)。 -
The path to the web player data file relative to the html file (Read Only).
相对于html文件的web播放器数据文件的路径(只读)。 -
The absolute path to the web player data file (Read Only).
到web播放器数据文件夹的绝对路径(只读)。 -
The version of the Unity runtime used to play the content.
用于播放内容的Unity运行时版本。 -
Indicates whether Unity's webplayer security model is enabled.
指示是否webplayer的安全模式是否被启用。 -
Instructs game to try to render at a specified frame rate.
命令游戏尝试以一个特定的帧率渲染。 -
The language the user's operating system is running in.
用户操作系统正在运行的语言 -
Priority of background loading thread.
后台装载线程优先级 -
Returns internet reachability status.
返回网络可达性状态。
Class Functions类函数
-
Quits the player application. Quit is ignored in the editor or the web player.
退出应用程序。在编辑器或者web播放器中退出被忽略。 -
Cancels quitting the application. This is useful for showing a splash screen at the end of a game.
取消退出。这可以用来在退出游戏的时候显示一个退出画面。 -
Loads the level.
加载关卡,也就是加载一个新的场景。 -
Loads the level asynchronously in the background.
在后台异步加载关卡,也就是说,在后台非同步加载新的场景。 -
Loads the level additively and asynchronously in the background.
在后台异步累加关卡,也就是说在后台非同步加载新的场景,但当前的场景不会被销毁。 -
Loads a level additively.
累加一个关卡,也就是说,加载一个新的场景,当前场景不会被销毁。 -
How far has the download progressed? [0...1]
下载的进度是多少? -
Can the streamed level be loaded?
能流模式加载的关卡是否被加载? -
Captures a screenshot at path filename as a PNG file.
捕捉屏幕作为一个PNG文件保存在路径filename。简单来说就是截屏 -
Calls a function in the containing web page (Web Player only).
调用一个包含在网页中的函数(只用于Web Player)。 -
Evaluates script snippet in the containing web page (Web Player only).
调用包含在网页中的片段脚本函数(只用于Web Player)。 -
Opens the url in a browser.
在浏览器中打开url 。 -
Register a delegate to be called on log messages.
在一个日志信息上注册一个委托来被调用。 -
Register a delegate to be called on log messages.
在一个日志信息上注册一个委托来被调用。
Delegates委托
-
Use this delegate type with RegisterLogCallback to monitor what gets logged.
用RegisterLogCallback来使用这个委托类型,去监控什么得到记录了
最后修改:2011年9月16日 Friday 11:45