Application.GetStreamProgressForLevel 获取关卡的流进度

static function GetStreamProgressForLevel (levelIndex : int) : float

Description描述

How far has the download progressed? [0...1]

下载的进度是多少?

In the webplayer this returns the progress of this level.

在web播放器中这将返回这个关卡的进度。

参见: CanStreamedLevelBeLoaded 函数.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float percentageLoaded = 0;
	void Update() {
		if (Application.GetStreamProgressForLevel(1) == 1)
			guiText.text = "Level at index 1 has been fully streamed!";
		else {
			percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
			guiText.text = percentageLoaded.ToString();
		}
	}
}
// Print on a guiText how much has been streamed level at index 1
//在文本框打印在场景1里下载了多少?
// When finished streaming, print "Level 1 has been fully streamed!"
//当完成时,打印"Level 1 has been fully streamed!"
var percentageLoaded : float = 0;

function Update() {
	if(Application.GetStreamProgressForLevel(1) == 1) {
		guiText.text = "Level at index 1 has been fully streamed!";
	} else {
		percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
		guiText.text = percentageLoaded.ToString();
	}
}

• static function GetStreamProgressForLevel (levelName : string) : float

Description描述

How far has the download progressed? [0...1]

下载的进度是多少?

In the webplayer this returns the progress of this level.

在web播放器中这将返回这个关卡的进度。

参见: CanStreamedLevelBeLoaded 函数

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float percentageLoaded = 0;
	void Update() {
		if (Application.GetStreamProgressForLevel("Level1") == 1)
			guiText.text = "Level 1 has been fully streamed!";
		else {
			percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;
			guiText.text = percentageLoaded.ToString();
		}
	}
}
// Print on a guiText how much has been streamed "Level1"
//在文本框打印在场景"Level1"里下载了多少?
// When finished streaming, print "Level1 has been fully streamed!"
//当完成时,打印"Level 1 has been fully streamed!"
var percentageLoaded : float = 0;

function Update() {
	if(Application.GetStreamProgressForLevel("Level1") == 1) {
		guiText.text = "Level 1 has been fully streamed!";
	} else {
		percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;
		guiText.text = percentageLoaded.ToString();
	}
}
最后修改:2010年12月15日 Wednesday 14:25

本脚本参考基于Unity 3.4.1f5

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