Application翻译:^牛^魔王
- absoluteURL
- backgroundLoadingPriority
- CancelQuit
- CanStreamedLevelBeLoaded
- CaptureScreenshot
- dataPath
- ExternalCall
- ExternalEval
- GetStreamProgressForLevel
- internetReachability
- isEditor
- isLoadingLevel
- isPlaying
- isWebPlayer
- levelCount
- loadedLevelName
- loadedLevel
- LoadLevelAdditiveAsync
- LoadLevelAdditive
- LoadLevelAsync
- LoadLevel
- LogCallback
- OpenURL
- persistentDataPath
- platform
- Quit
- RegisterLogCallbackThreaded
- RegisterLogCallback
- runInBackground
- srcValue
- streamedBytes
- systemLanguage
- targetFrameRate
- temporaryCachePath
- unityVersion
- webSecurityEnabled
Application.GetStreamProgressForLevel 获取关卡的流进度
static function GetStreamProgressForLevel (levelIndex : int) : float
Description描述
How far has the download progressed? [0...1]
下载的进度是多少?
In the webplayer this returns the progress of this level.
在web播放器中这将返回这个关卡的进度。
参见: CanStreamedLevelBeLoaded 函数.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float percentageLoaded = 0;
void Update() {
if (Application.GetStreamProgressForLevel(1) == 1)
guiText.text = "Level at index 1 has been fully streamed!";
else {
percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
guiText.text = percentageLoaded.ToString();
}
}
}
// Print on a guiText how much has been streamed level at index 1
//在文本框打印在场景1里下载了多少?
// When finished streaming, print "Level 1 has been fully streamed!"
//当完成时,打印"Level 1 has been fully streamed!"
var percentageLoaded : float = 0;
function Update() {
if(Application.GetStreamProgressForLevel(1) == 1) {
guiText.text = "Level at index 1 has been fully streamed!";
} else {
percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;
guiText.text = percentageLoaded.ToString();
}
}
• static function GetStreamProgressForLevel (levelName : string) : float
Description描述
How far has the download progressed? [0...1]
下载的进度是多少?
In the webplayer this returns the progress of this level.
在web播放器中这将返回这个关卡的进度。
参见: CanStreamedLevelBeLoaded 函数
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float percentageLoaded = 0;
void Update() {
if (Application.GetStreamProgressForLevel("Level1") == 1)
guiText.text = "Level 1 has been fully streamed!";
else {
percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;
guiText.text = percentageLoaded.ToString();
}
}
}
// Print on a guiText how much has been streamed "Level1"
//在文本框打印在场景"Level1"里下载了多少?
// When finished streaming, print "Level1 has been fully streamed!"
//当完成时,打印"Level 1 has been fully streamed!"
var percentageLoaded : float = 0;
function Update() {
if(Application.GetStreamProgressForLevel("Level1") == 1) {
guiText.text = "Level 1 has been fully streamed!";
} else {
percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;
guiText.text = percentageLoaded.ToString();
}
}
最后修改:2010年12月15日 Wednesday 14:25