Application翻译:^牛^魔王
- absoluteURL
- backgroundLoadingPriority
- CancelQuit
- CanStreamedLevelBeLoaded
- CaptureScreenshot
- dataPath
- ExternalCall
- ExternalEval
- GetStreamProgressForLevel
- internetReachability
- isEditor
- isLoadingLevel
- isPlaying
- isWebPlayer
- levelCount
- loadedLevelName
- loadedLevel
- LoadLevelAdditiveAsync
- LoadLevelAdditive
- LoadLevelAsync
- LoadLevel
- LogCallback
- OpenURL
- persistentDataPath
- platform
- Quit
- RegisterLogCallbackThreaded
- RegisterLogCallback
- runInBackground
- srcValue
- streamedBytes
- systemLanguage
- targetFrameRate
- temporaryCachePath
- unityVersion
- webSecurityEnabled
Application.Quit 退出
static function Quit () : void
Description描述
Quits the player application. Quit is ignored in the editor or the web player.
退出应用程序。在编辑器或者web播放器中退出被忽略。
IMPORTANT: This function has no effect on iPhone. Termination of application under iPhone OS should be left at the user discretion. Consult Apple's Technical Q&A qa1561 page for further details: http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
这个函数对iPhone没有效果,根据iPhone应用程序终止操作系统应让用户自行决定。咨询苹果的技术问答 http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetKey("escape"))
Application.Quit();
}
}
// Quits the player when the user hits escape
//当用户点击Esc建时退出播放器
function Update () {
if (Input.GetKey ("escape")) {
Application.Quit();
}
}
最后修改:2010年12月15日 Wednesday 13:19