Collider.ClosestPointOnBounds 到边界框最近点

function ClosestPointOnBounds (position : Vector3) : Vector3

Description描述

The closest point to the bounding box of the attached collider.

到附加碰撞器的边界框最近的点。

This can be used to calculate hit points when applying explosion damage.

当应用于爆炸伤害,这能用于计算伤害点数。

var hitPoints : float = 100.0;
function ApplyHitPoints (explosionPos : Vector3, radius : float) {
	// The distance from the explosion position to the surface of the rigidbody
	//从爆炸点到刚体表面的距离
	var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos);
	var distance : float = Vector3.Distance(closestPoint, explosionPos);

	// The hit points we apply fall decrease with distance from the hit point
	//伤害点数,我们使到伤害点距离减少
	var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius);

	// This is the final hitpoints we want to apply. 10 at maximum
	//这是我们想要的最终伤害点数为10
	hitPoints *= 10;
}
最后修改:2011年9月16日 Friday 12:46

本脚本参考基于Unity 3.4.1f5

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