Collider.ClosestPointOnBounds 到边界框最近点
function ClosestPointOnBounds (position : Vector3) : Vector3
Description描述
The closest point to the bounding box of the attached collider.
到附加碰撞器的边界框最近的点。
This can be used to calculate hit points when applying explosion damage.
当应用于爆炸伤害,这能用于计算伤害点数。
var hitPoints : float = 100.0; function ApplyHitPoints (explosionPos : Vector3, radius : float) { // The distance from the explosion position to the surface of the rigidbody //从爆炸点到刚体表面的距离 var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos); var distance : float = Vector3.Distance(closestPoint, explosionPos); // The hit points we apply fall decrease with distance from the hit point //伤害点数,我们使到伤害点距离减少 var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius); // This is the final hitpoints we want to apply. 10 at maximum //这是我们想要的最终伤害点数为10 hitPoints *= 10; }
最后修改:2011年9月16日 Friday 12:46