Collider.OnCollisionExit 退出碰撞

function OnCollisionExit (collisionInfo : Collision) : void

Description描述

OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.

当 collider/rigidbody停止触动另一个 rigidbody/collider时,OnCollisionExit被调用。

In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note that collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached.

相比OnTriggerExit,OnCollisionExit传递Collision类而不是Collider。Collision类包含接触点,碰撞速度等信息。在这个函数如果你不使用collisionInfo,删去collisionInfo参数以避免不必要的计算。注意,如果碰撞器附加一个非动力学刚体,也仅发送碰撞事件。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnCollisionExit(Collision collisionInfo) {
		print("No longer in contact with " + collisionInfo.transform.name);
	}
}
function OnCollisionExit(collisionInfo : Collision) {
	print("No longer in contact with " + collisionInfo.transform.name);
}
最后修改:2010年12月12日 Sunday 16:52

本脚本参考基于Unity 3.4.1f5

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