- animation
- audio
- BroadcastMessage
- camera
- collider
- CompareTag
- constantForce
- gameObject
- GetComponent.<T>
- GetComponentInChildren.<T>
- GetComponentInChildren
- GetComponents.<T>
- GetComponentsInChildren.<T>
- GetComponentsInChildren
- GetComponents
- GetComponent
- guiTexture
- guiText
- hingeJoint
- light
- networkView
- particleEmitter
- renderer
- rigidbody
- SendMessageUpwards
- SendMessage
- tag
- transform
Component.GetComponent 获取组件
function GetComponent (type : Type) : Component
Description描述
Returns the component of Type type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回Type类型的组件,如果没有则为null。
C# users can use a generic version.
C#用户可以使用普通的版本。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform curTransform;
void Start() {
ExampleScript someScript;
someScript = GetComponent<ExampleScript>();
someScript.DoSomething();
}
public void Awake() {
curTransform = GetComponent<Transform>();
}
}
// Equivalent to: Transform curTransform = transform;
//等同于变换 curTransform = transform
var curTransform : Transform;
curTransform = GetComponent (Transform);
// You can access script components in the same way as other components.
//你可以像其他组件一样访问脚本组件
function Start () {
var someScript : ExampleScript;
someScript = GetComponent (ExampleScript);
someScript.DoSomething ();
}
• function GetComponent (type : string) : Component
Description描述
Returns the component with name type if the game object has one attached, null if it doesn't.
如果游戏物体有一个附加,则返回名字类型组件,如果没有则为null。
It is better to use GetComponent with a Type instead of a string for performance reasons. Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript. In that case you can simply access the component by name instead of type. Example:
由于性能原因,最好使用Type的GetComponent,而不是用字符串。不过有时你可能无法得到Type,例如当你从Javascript访问C#脚本时,这个时候你可以简单通过名字而不是type来访问组件。例如:
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public ScriptName script;
public void Awake() {
script = GetComponent("ScriptName") as ScriptName;
script.DoSomething();
}
}
// To access public variables and functions in another script attached to the same game object.
//访问另一个脚本附加到一样的游戏物体的公共变量和函数
var script : ScriptName;
script = GetComponent("ScriptName");
script.DoSomething ();