Component
- animation
- audio
- BroadcastMessage
- camera
- collider
- CompareTag
- constantForce
- gameObject
- GetComponent.<T>
- GetComponentInChildren.<T>
- GetComponentInChildren
- GetComponents.<T>
- GetComponentsInChildren.<T>
- GetComponentsInChildren
- GetComponents
- GetComponent
- guiTexture
- guiText
- hingeJoint
- light
- networkView
- particleEmitter
- renderer
- rigidbody
- SendMessageUpwards
- SendMessage
- tag
- transform
Component.GetComponentsInChildren 获取子物体组件列表
function GetComponentsInChildren (t : Type, includeInactive : bool = false) : Component[]
Description描述
Returns all components of Type type in the GameObject or any of its children.
在GameObject或任何它的子物体,返回全部Type类型组件
For C# there is a generic version available.
对于C#有一个通用的版本。
Only active components are returned.
仅返回激活的组件。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public HingeJoint[] hingeJoints;
public void Awake() {
hingeJoints = GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}
}
}
// Disable the spring on all HingeJoints
// in this game object and all its child game objects
//在这个游戏物体和它的全部子物体的全部铰链关节上禁用弹簧
var hingeJoints : HingeJoint[];
hingeJoints = GetComponentsInChildren (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}
最后修改:2010年12月11日 Saturday 15:37