Component
- animation
- audio
- BroadcastMessage
- camera
- collider
- CompareTag
- constantForce
- gameObject
- GetComponent.<T>
- GetComponentInChildren.<T>
- GetComponentInChildren
- GetComponents.<T>
- GetComponentsInChildren.<T>
- GetComponentsInChildren
- GetComponents
- GetComponent
- guiTexture
- guiText
- hingeJoint
- light
- networkView
- particleEmitter
- renderer
- rigidbody
- SendMessageUpwards
- SendMessage
- tag
- transform
Component.gameObject 游戏物体
var gameObject : GameObject
Description描述
The game object this component is attached to. A component is always attached to a game object.
组件附加的游戏物体。一个组件总是被附加到一个游戏物体。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
print(gameObject.name);
}
}
print (gameObject.name);
最后修改:2010年12月11日 Saturday 2:11