GUISkin
- box
- button
- customStyles
- FindStyle
- font
- GetStyle
- horizontalScrollbarLeftButton
- horizontalScrollbarRightButton
- horizontalScrollbarThumb
- horizontalScrollbar
- horizontalSliderThumb
- horizontalSlider
- label
- scrollView
- settings
- textArea
- textField
- toggle
- verticalScrollbarDownButton
- verticalScrollbarThumb
- verticalScrollbarUpButton
- verticalScrollbar
- verticalSliderThumb
- verticalSlider
- window
GUISkin.scrollView 滚动视图
var scrollView : GUIStyle
Description描述
Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).
用于ScrollView控件背景的默认样式。(参见GUI.BeginScrollView)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector2 scrollPosition = Vector2.zero;
public GUIStyle style;
void OnGUI() {
GUI.skin.scrollView = style;
scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
GUI.EndScrollView();
}
}
// Modifies only the background of the ScrollView controls
// of the current GUISkin.
//修改当前GUISkin的ScrollView控件背景的样式
var scrollPosition : Vector2 = Vector2.zero;
var style : GUIStyle;
function OnGUI () {
GUI.skin.scrollView = style;
// rect and put it in a small rect on the screen.
//在屏幕上定位一块小区域
scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
scrollPosition, Rect (0, 0, 220, 200));
// Make four buttons - one in each corner. The coordinate system is defined
// by the last parameter to BeginScrollView.
//创建4个按钮,分布在每一个角
GUI.Button (Rect (0,0,100,20), "Top-left");
GUI.Button (Rect (120,0,100,20), "Top-right");
GUI.Button (Rect (0,180,100,20), "Bottom-left");
GUI.Button (Rect (120,180,100,20), "Bottom-right");
// End the scroll view that we began above.
//结束滚动视图
GUI.EndScrollView ();
}
最后修改:2011年1月25日 Tuesday 17:38