GUI
- backgroundColor
- BeginGroup
- BeginScrollView
- Box
- BringWindowToBack
- BringWindowToFront
- Button
- changed
- color
- contentColor
- depth
- DragWindow
- DrawTexture
- enabled
- EndGroup
- EndScrollView
- FocusControl
- FocusWindow
- GetNameOfFocusedControl
- GUI
- HorizontalScrollbar
- HorizontalSlider
- Label
- matrix
- PasswordField
- RepeatButton
- ScrollTo
- SelectionGrid
- SetNextControlName
- skin
- TextArea
- TextField
- Toggle
- Toolbar
- tooltip
- UnfocusWindow
- VerticalScrollbar
- VerticalSlider
- Window
GUI.EndScrollView 结束滚动视图
static function EndScrollView () : void
Description描述
Ends a scrollview started with a call to BeginScrollView.
结束被开始的滚动视图,注意BeginScrollView和EndScrollView它们是成对出现的。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector2 scrollPosition = Vector2.zero;
void OnGUI() {
scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
GUI.EndScrollView();
}
}
// 定义滚动视图的滚动位置为0,0
var scrollPosition : Vector2 = Vector2.zero;
function OnGUI () {
// 我们创建一个100,100的滚动视图,滚动内容为220,200,就是我们要查看的内容比滚动视图大
// 返回值赋回给我们定义的变量
scrollPosition = GUI.BeginScrollView(Rect (10,300,100,100),scrollPosition, Rect (0, 0, 220, 200));
//每个角创建一个按钮,注意他们的坐标是相对于滚动视图的左上角0,0
GUI.Button (Rect (0,0,100,20), "Top-left");
GUI.Button (Rect (120,0,100,20), "Top-right");
GUI.Button (Rect (0,180,100,20), "Bottom-left");
GUI.Button (Rect (120,180,100,20), "Bottom-right");
// 结束滚动视图
GUI.EndScrollView ();
}
最后修改:2011年1月14日 Friday 21:37