GUI
- backgroundColor
- BeginGroup
- BeginScrollView
- Box
- BringWindowToBack
- BringWindowToFront
- Button
- changed
- color
- contentColor
- depth
- DragWindow
- DrawTexture
- enabled
- EndGroup
- EndScrollView
- FocusControl
- FocusWindow
- GetNameOfFocusedControl
- GUI
- HorizontalScrollbar
- HorizontalSlider
- Label
- matrix
- PasswordField
- RepeatButton
- ScrollTo
- SelectionGrid
- SetNextControlName
- skin
- TextArea
- TextField
- Toggle
- Toolbar
- tooltip
- UnfocusWindow
- VerticalScrollbar
- VerticalSlider
- Window
GUI.BringWindowToFront 使窗口到前面
static function BringWindowToFront (windowID : int) : void
Parameters参数
- windowIDthe identifier used when you created the window in the Window call.
在窗口调用时创建窗口使用的标识符。
Description描述
Bring a specific window to front of the floating windows.
使一个特定的窗口到浮动窗口的前面。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(80, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
GUI.BringWindowToFront(1);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
GUI.BringWindowToFront(0);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
}
private var windowRect : Rect = Rect (20, 20, 120, 50);
private var windowRect2 : Rect = Rect (80, 20, 120, 50);
function OnGUI () {
//注册两个窗口
windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
}
function DoMyFirstWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
//使第二个窗口放到前面
GUI.BringWindowToFront(1);
GUI.DragWindow(Rect (0,0, 10000, 20));
}
function DoMySecondWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
//使第一个窗口放到前面
GUI.BringWindowToFront(0);
GUI.DragWindow(Rect (0,0, 10000, 20));
}
最后修改:2011年1月14日 Friday 22:36