GUI
- backgroundColor
- BeginGroup
- BeginScrollView
- Box
- BringWindowToBack
- BringWindowToFront
- Button
- changed
- color
- contentColor
- depth
- DragWindow
- DrawTexture
- enabled
- EndGroup
- EndScrollView
- FocusControl
- FocusWindow
- GetNameOfFocusedControl
- GUI
- HorizontalScrollbar
- HorizontalSlider
- Label
- matrix
- PasswordField
- RepeatButton
- ScrollTo
- SelectionGrid
- SetNextControlName
- skin
- TextArea
- TextField
- Toggle
- Toolbar
- tooltip
- UnfocusWindow
- VerticalScrollbar
- VerticalSlider
- Window
GUI.FocusWindow 焦点窗口
static function FocusWindow (windowID : int) : void
Parameters参数
- windowIDthe identifier used when you created the window in the Window call.
在窗口调用时创建窗口使用的标识符。
Description描述
Make a window become the active window.
使一个窗口成为活动窗口。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(20, 80, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other"))
GUI.FocusWindow(1);
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other"))
GUI.FocusWindow(0);
}
}
private var windowRect : Rect = Rect(20, 20, 120, 50);
private var windowRect2 : Rect = Rect(20, 80, 120, 50);
function OnGUI () {
//注册2个窗口
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second" );
}
function DoMyFirstWindow (windowID : int) {
if (GUI.Button (Rect(10,20,100,20), "Focus other"))
//使窗口2成为活动窗口
GUI.FocusWindow(1);
}
function DoMySecondWindow (windowID : int) {
if (GUI.Button (Rect(10,20,100,20), "Focus other"))
//使窗口1成为活动窗口
GUI.FocusWindow(0);
}
最后修改:2011年1月14日 Friday 21:18