InteractiveCloth.attachmentResponse 附加反应
var attachmentResponse : float
Description描述
How much force will be applied to attached rigidbodies?
有多少力将影响附加的刚体?
The higher this value is, the greater the forces applied to attached rigidbodies are. It is recommended to start out with small values (like 0.2) for best results. Only has an affect for rigid bodies which have been attached with the twoWayInteraction parameter set.
较高的值,有更大的力应用到附加的刚体。建议在开始时用小的值以取得最佳效果(如0.2)。仅影响已经附加的刚体,带有twoWayInteraction参数设置。
参见: AttachToCollider 函数
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Awake() {
transform.GetComponent<InteractiveCloth>().attachmentResponse = 10;
}
}
// Make it behave like india rubber, increase the value to increase
// the force applied back to the colliders
//使其行为像印度橡胶,增加该值,将增加力应用返回到碰撞器
transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
最后修改:2011年3月27日 Sunday 18:36