InteractiveCloth.mesh 网格
var mesh : Mesh
Description描述
The mesh used as base for the cloth object.
该网格用于布料物体作为基础使用。
Changing this property causes the cloth simulation to reset. For best performance, pick a mesh which does not have UV or color seams (ie, duplicated vertices with the same position but two or more texture coordinates or color values), as this requires some additional vertex mapping to be performed when rendering the results of the cloth simulation.
更改此属性将导致布料模拟复位。为了获得最佳性能,挑选一个网格没有UV或颜色接缝(如,重复的顶点具有相同的位置,两个或更多纹理坐标或颜色值),在布料模拟的渲染时,因为这需要一些额外的顶点映射要执行。
最后修改:2011年3月26日 Saturday 14:43