InteractiveCloth.pressure 气压

var pressure : float

Description描述

The pressure inside the cloth.

布料内的气压。

Pressure simulation only gives reasonable results for closed mesh shapes. Pressure simulation is disabled when this value is set to zero. When it is set to values greater then zero, the cloth is simulated to be a closed shape containing air. A value of 1 sets the air pressure to be the same as the atmosphere outside the cloth mesh. Values smaller then one make the cloth shape contract, values larger then one make it expand.

压力模拟仅用于封闭的网格模型。当该值为0时,压力模拟被禁用;当设置的值大于0时,布料模拟封闭的模型包含气体。设置为1个大气压将同布料网格外面的大气一样。小于1的值将使布料网格收缩,大于1的值将使布料网格膨胀。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		transform.GetComponent<InteractiveCloth>().pressure = 3;
	}
}
// On a closhed mesh shape this will make it look inflated.
// Think like a balloon for a sphere
//在一个封闭的网格,将使它看起来膨胀,就像一个气球。

transform.GetComponent(InteractiveCloth).pressure = 3;
最后修改:2011年3月27日 Sunday 18:05

本脚本参考基于Unity 3.4.1f5

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