Rigidbody
- AddExplosionForce
- AddForceAtPosition
- AddForce
- AddRelativeForce
- AddRelativeTorque
- AddTorque
- angularDrag
- angularVelocity
- centerOfMass
- ClosestPointOnBounds
- collisionDetectionMode
- detectCollisions
- drag
- freezeRotation
- GetPointVelocity
- GetRelativePointVelocity
- inertiaTensorRotation
- inertiaTensor
- interpolation
- isKinematic
- IsSleeping
- mass
- maxAngularVelocity
- MovePosition
- MoveRotation
- OnCollisionEnter
- OnCollisionExit
- OnCollisionStay
- position
- rotation
- SetDensity
- sleepAngularVelocity
- sleepVelocity
- Sleep
- solverIterationCount
- SweepTestAll
- SweepTest
- useConeFriction
- useGravity
- velocity
- WakeUp
- worldCenterOfMass
Rigidbody.GetPointVelocity 获取点速度
function GetPointVelocity (worldPoint : Vector3) : Vector3
Description描述
The velocity of the rigidbody at the point worldPoint in global space.
刚体在世界坐标空间中worldPoint点的速度。
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
GetPointVelocity在计算速度的时候将考虑刚体的角速度angularVelocity。最后修改:2011年2月10日 Thursday 19:59