- AddObjectToAsset
- AssetPathToGUID
- ClearLabels
- CompleteLabel
- Contains
- CopyAsset
- CreateAsset
- CreateFolder
- DeleteAsset
- ExportPackage
- GenerateUniqueAssetPath
- GetAssetPath
- GetCachedIcon
- GetDependencies
- GetLabels
- GetTextMetaDataPathFromA...
- GUIDToAssetPath
- ImportAsset
- ImportPackage
- IsMainAsset
- LoadAllAssetRepresentations...
- LoadAllAssetsAtPath
- LoadAssetAtPath
- LoadMainAssetAtPath
- MoveAssetToTrash
- MoveAsset
- OpenAsset
- Refresh
- RenameAsset
- SaveAssets
- SetLabels
- StartAssetEditing
- StopAssetEditing
- ValidateMoveAsset
AssetDatabase.LoadAssetAtPath 指定路径加载资源
static function LoadAssetAtPath (assetPath : string, type : Type) : Object
Description描述
Returns the first asset object of type type at given path assetPath.
返回在指定位置assetPath下第一个类型是type的资源对象。
Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png".
有些资源文件可能包含许多对象。(例如一个maya文件可能包含许多个网格和游戏物体)。所有的路径都是相对于工程目录文件. 例如” Assets/MyTextures/hello.png”
Note: The assetPath parameter is not needed to be case sensitive. ALL asset names & paths in Unity are with forward slashes.
注意:参数assetPaht不需要区分大小写。在Unity中所有的资源名称和路径都需要斜杠/。
参见:AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath