EditorGUIUtility.systemCopyBuffer 系统复制缓冲区

static var systemCopyBuffer : string

Description描述

The system copy buffer.

系统复制缓冲区。

Use this to make Copy and Paste work for your own stuff.

使用这个来进行你自己的复制和粘贴工作。

EditorGUIUtility.systemCopyBuffer 系统复制缓冲区

have more than 1 saved "copy" command.
有更多的保存复制命令。

// Simple editor Window that lets you have more than 1 saved "copy" command
//有更多的保存复制命令。
class EditorGUISystemCopyBuffer extends EditorWindow {

	var savedCopies : String[] = new String[5];
	var load = false;

	@MenuItem("Examples/Improved copy buffer")
	static function Init() {
		var window = GetWindow(EditorGUISystemCopyBuffer);
		window.Show();
	}

	function OnGUI() {
		load = EditorGUILayout.Toggle("Load:", load);
		EditorGUILayout.BeginHorizontal();
		for(var i = 0; i < savedCopies.Length; i++)
			if(GUILayout.Button(i.ToString()))
				if(load)
					EditorGUIUtility.systemCopyBuffer = savedCopies[i];
				else
					savedCopies[i] = EditorGUIUtility.systemCopyBuffer;
					EditorGUILayout.EndHorizontal();

		for(var j = 0; j < savedCopies.Length; j++)
			EditorGUILayout.LabelField("Saved " + j, savedCopies[j]);

		EditorGUILayout.LabelField("Current buffer:", EditorGUIUtility.systemCopyBuffer);
		if(GUILayout.Button("Clear all saves"))
			for(var s : String in savedCopies)
				s = "";
	}

	function OnInspectorUpdate() {
		this.Repaint();
	}
}
最后修改:2011年7月15日 Friday 10:20

本脚本参考基于Unity 3.4.1f5

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