EditorGUIUtility.ObjectContent 物体内容
static function ObjectContent (obj : Object, type : System.Type) : GUIContent
Description描述
Return a GUIContent object with the name and icon of an Object.
返回一个GUIContent对象,带有名称和物体的图标。
If the object is null, the icon will be picked according to type.
如果obj为空,图标将拾取相关类型。
Object Content usage.
使用的物体内容。
// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject
// and MonoBehaviour in 4 buttons.
//在4个按钮显示Transform, rigidbody,GameObject和MonoBehaviour的图标
class EditorGUIUtilityObjectContent extends EditorWindow {
@MenuItem("Examples/ObjectContent Usage")
static function Init() {
var window = GetWindow(EditorGUIUtilityObjectContent);
window.Show();
}
function OnGUI() {
EditorGUILayout.PrefixLabel("Select a type:");
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image))
DoSomething();
EditorGUILayout.EndHorizontal();
if(GUILayout.Button("Close"))
this.Close();
}
function DoSomething() {
Debug.Log("Hello there!");
}
}
最后修改:2011年7月15日 Friday 10:32