GameObject
- active
- AddComponent.<T>
- AddComponent
- animation
- audio
- BroadcastMessage
- camera
- collider
- CompareTag
- constantForce
- CreatePrimitive
- FindGameObjectsWithTag
- FindWithTag
- Find
- GameObject
- GetComponent.<T>
- GetComponentInChildren.<T>
- GetComponentInChildren
- GetComponents.<T>
- GetComponentsInChildren.<T>
- GetComponentsInChildren
- GetComponents
- GetComponent
- guiTexture
- guiText
- hingeJoint
- isStatic
- layer
- light
- networkView
- particleEmitter
- renderer
- rigidbody
- SampleAnimation
- SendMessageUpwards
- SendMessage
- SetActiveRecursively
- tag
- transform
GameObject.GameObject 游戏物体
static function GameObject (name : string) : GameObject
Description描述
Creates a new game object, named name.
A Transform is always added to the game object.
创建一个新的游戏物体,命名为name。
游戏物体总是会带有一个变换(Transform)。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject player;
public void Awake() {
player = new GameObject("Player");
player.AddComponent("Rigidbody");
player.AddComponent("BoxCollider");
}
}
// 创建一个名字叫"Player"的游戏物体,并且给它添加一个刚体和盒子碰撞器.
var player : GameObject;
player = new GameObject ("Player");
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");
• static function GameObject () : GameObject
Description描述
Creates a new game object.
A Transform is always added to the game object.
创建一个新的游戏物体,名字是name。
游戏物体总是会带有一个变换(Transform)。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject player;
public void Awake() {
player = new GameObject();
player.AddComponent("Rigidbody");
player.AddComponent("BoxCollider");
}
}
// 创建一个没有名字的游戏物体,并且给它添加一个刚体和盒子碰撞器.
var player : GameObject;
player = new GameObject ();
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");
• static function GameObject (name : string, params components : Type[]) : GameObject
Description描述
Creates a game object and attaches the specified components.
创建一个游戏物体,并且附加特定的组件.
最后修改:2011年5月19日 Thursday 22:14