GameObject
- active
- AddComponent.<T>
- AddComponent
- animation
- audio
- BroadcastMessage
- camera
- collider
- CompareTag
- constantForce
- CreatePrimitive
- FindGameObjectsWithTag
- FindWithTag
- Find
- GameObject
- GetComponent.<T>
- GetComponentInChildren.<T>
- GetComponentInChildren
- GetComponents.<T>
- GetComponentsInChildren.<T>
- GetComponentsInChildren
- GetComponents
- GetComponent
- guiTexture
- guiText
- hingeJoint
- isStatic
- layer
- light
- networkView
- particleEmitter
- renderer
- rigidbody
- SampleAnimation
- SendMessageUpwards
- SendMessage
- SetActiveRecursively
- tag
- transform
GameObject.isStatic 是否静态
var isStatic : bool
Description描述
Editor only API that specifies if a game object is static.
只有在API指定一个游戏物体是静态的时候编辑。
This is used for occlusion culling to determine if an object can be regarded as a static occluder.
这个是用于遮挡剔除,看是否一个对象能被看做一个静态的遮挡。
最后修改:2011年5月19日 Thursday 22:14