Input
- accelerationEventCount
- accelerationEvents
- acceleration
- anyKeyDown
- anyKey
- compositionCursorPos
- compositionString
- deviceOrientation
- eatKeyPressOnTextFieldFocus
- GetAccelerationEvent
- GetAxisRaw
- GetAxis
- GetButtonDown
- GetButtonUp
- GetButton
- GetJoystickNames
- GetKeyDown
- GetKeyUp
- GetKey
- GetMouseButtonDown
- GetMouseButtonUp
- GetMouseButton
- GetPosition
- GetRotation
- GetTouch
- gyro
- imeCompositionMode
- inputString
- isGyroAvailable
- mousePosition
- multiTouchEnabled
- ResetInputAxes
- touchCount
- touches
Input.GetAxis 获取轴
static function GetAxis (axisName : string) : float
Description描述
Returns the value of the virtual axis identified by axisName.
根据坐标轴名称返回虚拟坐标系中的值。
The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1...1.
使用控制器和键盘输入时此值范围在-1到1之间。如果坐标轴设置为鼠标运动增量,鼠标增量乘以坐标轴灵敏度的范围将不是-1到1 。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float speed = 10.0F;
public float rotationSpeed = 100.0F;
void Update() {
float translation = Input.GetAxis("Vertical") * speed;
float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
translation *= Time.deltaTime;
rotation *= Time.deltaTime;
transform.Translate(0, 0, translation);
transform.Rotate(0, rotation, 0);
}
}
// A very simplistic car driving on the x-z plane.
// 一个十分简单的在x-z平面的驾车例子
var speed : float = 10.0;
var rotationSpeed : float = 100.0;
function Update () {
// Get the horizontal and vertical axis.
//获取横向和纵向坐标轴
// By default they are mapped to the arrow keys.
//默认情况下他们关联到方向键上
// The value is in the range -1 to 1
//值的范围是在-1到1之间
var translation : float = Input.GetAxis ("Vertical") * speed;
var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
// Make it move 10 meters per second instead of 10 meters per frame...
// 使它每帧移动10米变为每秒移动10米...
translation *= Time.deltaTime;
rotation *= Time.deltaTime;
// Move translation along the object's z-axis
//沿着z轴平移对象
transform.Translate (0, 0, translation);
// Rotate around our y-axis
//以我们的y轴为中心旋转
transform.Rotate (0, rotation, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float horizontalSpeed = 2.0F;
public float verticalSpeed = 2.0F;
void Update() {
float h = horizontalSpeed * Input.GetAxis("Mouse X");
float v = verticalSpeed * Input.GetAxis("Mouse Y");
transform.Rotate(v, h, 0);
}
}
// Performs a mouse look.
//执行一个鼠标观察
var horizontalSpeed : float = 2.0;
var verticalSpeed : float = 2.0;
function Update () {
// Get the mouse delta. This is not in the range -1...1
//获取鼠标增量,范围不在-1...1
var h : float = horizontalSpeed * Input.GetAxis ("Mouse X");
var v : float = verticalSpeed * Input.GetAxis ("Mouse Y");
transform.Rotate (v, h, 0);
}
最后修改:2011年3月11日 Friday 21:06