Input
- accelerationEventCount
- accelerationEvents
- acceleration
- anyKeyDown
- anyKey
- compositionCursorPos
- compositionString
- deviceOrientation
- eatKeyPressOnTextFieldFocus
- GetAccelerationEvent
- GetAxisRaw
- GetAxis
- GetButtonDown
- GetButtonUp
- GetButton
- GetJoystickNames
- GetKeyDown
- GetKeyUp
- GetKey
- GetMouseButtonDown
- GetMouseButtonUp
- GetMouseButton
- GetPosition
- GetRotation
- GetTouch
- gyro
- imeCompositionMode
- inputString
- isGyroAvailable
- mousePosition
- multiTouchEnabled
- ResetInputAxes
- touchCount
- touches
Input.acceleration 加速度
static var acceleration : Vector3
Description描述
Last measured linear acceleration of a device in three-dimensional space (Read Only).
最近一次测量的设备在三维空间中的线性加速度(只读)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float speed = 10.0F;
void Update() {
Vector3 dir = Vector3.zero;
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
if (dir.sqrMagnitude > 1)
dir.Normalize();
dir *= Time.deltaTime;
transform.Translate(dir * speed);
}
}
// Move object using accelerometer
//使用加速计移动物体
var speed = 10.0;
function Update () {
var dir : Vector3 = Vector3.zero;
// we assume that device is held parallel to the ground
// and Home button is in the right hand
//我们假设设备此时平行于地面
//并且主页键正在右手边
// remap device acceleration axis to game coordinates:
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
//重新映射设备加速计的坐标轴给游戏坐标
//1)设备的XY平面映射到游戏中的XZ平面
//2)沿着Y轴旋转90度
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere
//限制加速度向量在一个单位范围内
if (dir.sqrMagnitude > 1)
dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame...
//将每帧移动10米改为每秒移动10米
dir *= Time.deltaTime;
// Move object
//移动物体
transform.Translate (dir * speed);
}
最后修改:2011年3月11日 Friday 18:53