Input
- accelerationEventCount
- accelerationEvents
- acceleration
- anyKeyDown
- anyKey
- compositionCursorPos
- compositionString
- deviceOrientation
- eatKeyPressOnTextFieldFocus
- GetAccelerationEvent
- GetAxisRaw
- GetAxis
- GetButtonDown
- GetButtonUp
- GetButton
- GetJoystickNames
- GetKeyDown
- GetKeyUp
- GetKey
- GetMouseButtonDown
- GetMouseButtonUp
- GetMouseButton
- GetPosition
- GetRotation
- GetTouch
- gyro
- imeCompositionMode
- inputString
- isGyroAvailable
- mousePosition
- multiTouchEnabled
- ResetInputAxes
- touchCount
- touches
Input.accelerationEvents 加速度事件列表
static var accelerationEvents : AccelerationEvent[]
Description描述
Returns list of acceleration measurements which occurred during the last frame (Read Only) (Allocates temporary variables).
返回上一帧测量的加速值数据列表(只读)(分配临时变量)
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
Vector3 acceleration = Vector3.zero;
foreach (AccelerationEvent accEvent in Input.accelerationEvents) {
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print(acceleration);
}
}
// Calculates weighted sum of acceleration measurements which occurred during the last frame
//计算上一帧所测量的加速度加权和
// Might be handy if you want to get more precise measurements
//如果你想获取更精确的测量是很方便的
function Update () {
var acceleration : Vector3 = Vector3.zero;
for (var accEvent : AccelerationEvent in Input.accelerationEvents) {
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print (acceleration);
}
最后修改:2011年3月11日 Friday 18:57