ModelImporter
- addCollider
- animationCompression
- animationPositionError
- animationRotationError
- animationScaleError
- animationWrapMode
- bakeIK
- clipAnimations
- generateAnimations
- generateMaterials
- generateSecondaryUV
- globalScale
- isBakeIKSupported
- isTangentImportSupported
- isUseFileUnitsSupported
- meshCompression
- normalImportMode
- normalSmoothingAngle
- secondaryUVAngleDistortion
- secondaryUVAreaDistortion
- secondaryUVHardAngle
- secondaryUVPackMargin
- splitAnimations
- splitTangentsAcrossSeams
- swapUVChannels
- tangentImportMode
- useFileUnits
ModelImporter.normalSmoothingAngle 法线平滑角度
var normalSmoothingAngle : float
Description描述
Smoothing angle for calculating normals.
计算法线为平滑角度。
How sharp the edge has to be to be turned into a hard edge when calculating normals. This setting is only used when normalImportMode is set to Calculate.
当计算法线时,多少尖锐的边缘,需要变成硬边。这个设置只用于,当normalImportMode被设置为Calculate。
参见: normalImportMode.
最后修改:2011年5月26日 Thursday 14:28