ModelImporter
- addCollider
- animationCompression
- animationPositionError
- animationRotationError
- animationScaleError
- animationWrapMode
- bakeIK
- clipAnimations
- generateAnimations
- generateMaterials
- generateSecondaryUV
- globalScale
- isBakeIKSupported
- isTangentImportSupported
- isUseFileUnitsSupported
- meshCompression
- normalImportMode
- normalSmoothingAngle
- secondaryUVAngleDistortion
- secondaryUVAreaDistortion
- secondaryUVHardAngle
- secondaryUVPackMargin
- splitAnimations
- splitTangentsAcrossSeams
- swapUVChannels
- tangentImportMode
- useFileUnits
ModelImporter.meshCompression 网格压缩
var meshCompression : ModelImporterMeshCompression
Description描述
Mesh compression setting.
网格压缩设置。
Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.
在编译游戏压缩网格保存空间,但更多压缩在顶点数据引入更多的东西。
参见:ModelImporterMeshCompression.
最后修改:2011年5月26日 Thursday 15:14